Game Jam 2015: “Reverse Halloween”

Did a game jam with a couple people this year. We had to make a game in 48 hours, based on a randomly picked theme. This time, we were given the theme: “Non-generic Halloween.” We came up with a game where instead of going trick or treating and getting candy from house to house, it’s the other way around. In “Reverse Halloween,” it’s a combination of a shooting gallery meets whack-a-mole, as you throw candy and “other treats” at lit up windows and doors of each house. During this project, I was responsible for creating the 2D assets for this game, including the houses, windows, doors, and fences. There was additional content that didn’t make the cut, which can be viewed below the screenshots.

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Bonus Content


Unused assets included candy and toilet paper for the HUD, and additional windows & doors for the houses.


From The Past: 3D Model Final – Superhero

Found this in my hard drive that I decided to share. This was a character I made for the final assignment in my 3D Modeling and Design class from a few years back. Included so far are facial shoots, a character rotation sheet, concept sketch, and texture mappings (color, bump, and specular). Made in Adobe Photoshop and Autodesk Maya.


Character Rotation Sheet

Character Rotation Sheet

Additional Content


Color Mapping


Specular Mapping


Bump Mapping

3D Cel Shaded Knight

JTknightModel3D texture mapping for when I was attending my 3D Modeling and Design class. We were assigned to make a skin for a knight character given to us. For mine, I went with a mixture between between two different online games. Think of it as “What if online games like World of Warcraft and the late City of Heroes fuse together?” Well, you get this amalgam character.

Knight01texture Knight02texture Knight03texture