Did a game jam with a couple people this year. We had to make a game in 48 hours, based on a randomly picked theme. This time, we were given the theme: “Non-generic Halloween.” We came up with a game where instead of going trick or treating and getting candy from house to house, it’s the other way around. In “Reverse Halloween,” it’s a combination of a shooting gallery meets whack-a-mole, as you throw candy and “other treats” at lit up windows and doors of each house. During this project, I was responsible for creating the 2D assets for this game, including the houses, windows, doors, and fences. There was additional content that didn’t make the cut, which can be viewed below the screenshots.
Unused assets included candy and toilet paper for the HUD, and additional windows & doors for the houses.
Found this in my hard drive that I decided to share. This was a character I made for the final assignment in my 3D Modeling and Design class from a few years back. Included so far are facial shoots, a character rotation sheet, concept sketch, and texture mappings (color, bump, and specular). Made in Adobe Photoshop and Autodesk Maya.
Character Rotation Sheet
Backyard, done in Maya.
Backyard, done in Autodesk Maya. One of the earliest renders I did. I was experimenting with different tools in the program, including the grass tool, tree tools, and other plant generating tools. Based on a real place.