Game Jam 2015: “Reverse Halloween”

Did a game jam with a couple people this year. We had to make a game in 48 hours, based on a randomly picked theme. This time, we were given the theme: “Non-generic Halloween.” We came up with a game where instead of going trick or treating and getting candy from house to house, it’s the other way around. In “Reverse Halloween,” it’s a combination of a shooting gallery meets whack-a-mole, as you throw candy and “other treats” at lit up windows and doors of each house. During this project, I was responsible for creating the 2D assets for this game, including the houses, windows, doors, and fences. There was additional content that didn’t make the cut, which can be viewed below the screenshots.

rh01 rh02 rh03 rh04

Bonus Content

rhUnusedAssets
Unused assets included candy and toilet paper for the HUD, and additional windows & doors for the houses.
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From The Past: 3D Model Final – Superhero

Found this in my hard drive that I decided to share. This was a character I made for the final assignment in my 3D Modeling and Design class from a few years back. Included so far are facial shoots, a character rotation sheet, concept sketch, and texture mappings (color, bump, and specular). Made in Adobe Photoshop and Autodesk Maya.

TheRisingStarFrontCloseUpByJTJRTheRisingStarSideCloseUpByJTJR

Character Rotation Sheet
Character Rotation Sheet

Additional Content

3DRisingStarSideTextureMappingByJTJR
Color Mapping
3DRisingStarSideSpecularMappingByJTJR
Specular Mapping
3DRisingStarSideBumpMappingByJTJR
Bump Mapping

3D Cel Shaded Knight

JTknightModel3D texture mapping for when I was attending my 3D Modeling and Design class. We were assigned to make a skin for a knight character given to us. For mine, I went with a mixture between between two different online games. Think of it as “What if online games like World of Warcraft and the late City of Heroes fuse together?” Well, you get this amalgam character.

Knight01texture Knight02texture Knight03texture

From the Past: 3D Backyard

Backyard, done in Maya.
Backyard, done in Maya.

Backyard, done in Autodesk Maya. One of the earliest renders I did. I was experimenting with different tools in the program, including the grass tool, tree tools, and other plant generating tools. Based on a real place.

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