Saturday Progress – Making Levels

As my game progresses, I am learning how to make 2D levels in Unity. The game is a puzzle platformer, where the player must navigate and solve puzzles in a particular order to advance. They will have the ability to switch sizes, with each of them having their own advantages. The tilemaps were made in Photoshop, the levels were drawn in Tiled and transferred to Unity with Tiled2Unity.progress03progress02

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